There are tools to flatten ground but these do not also delete surface props. As for creating your own designs piece by piece? It is a painstaking affair. Lego Worlds crafts its landscapes from Lego pieces of all shapes and sizes, so much that even preparing a patch of land to build on becomes complicated. Minecraft's beauty is in its simplicity - in the uniform, cuboid blocks that make up its world. But the fiddly mechanics of doing so will put many off - especially the young audience that Lego Worlds is designed for. Every brick can be prised up, repositioned or replaced. Ground levels can be squashed, raised, whole areas cleared en masse. Lego Worlds lets you customise landscapes with a far larger set of tools than Minecraft's basic brick-by-brick approach, but the trade-off is that everything becomes less precise. Find a Lego drilling truck and you can spawn it anywhere to smoothly burrow through a mountainside leaving a perfect tunnel in your wake. Find a dragon, hand over 10,000 studs and you can call upon your flying mount at any time to quickly soar across the landscape. Once discovered, you can then purchase these using TT Games' familiar in-game currency of studs and unlock them indefinitely for future use. Each biome is filled with its own set of things to find: mini-builds of trees and shacks, for example, plus a wandering collection of local minifigures. The game's procedurally-generated worlds already offer numerous environments, with towering snowy mountains, cactus-covered deserts and grassy plains filled with trees. Perhaps due to Lego Worlds' limited feature set, I've spent most of time with the game so far exploring its landscape - tagging Lego props to add to my collection, opening treasure chests full of studs and unlocking vehicles or animal mounts dotted around the landscape. Right now, and with only a single-player mode present, Lego Worlds has shades of Proteus - the procedurally-generated exploration game where you wander landscapes making discoveries. That said, it is already possible to see how Lego Worlds may end up diverging from Minecraft in its eventual focus - how Lego's vision for the game is already taking it a different place. Developer TT Games' to-do list sounds just as familiar: online multiplayer, subterranean cave networks, AI creatures and underwater gameplay are all on the cards. You can even fight troops of skeletons after dark. Lego Worlds has launched via an alpha build, just like Mojang's sandbox, and currently contains a feature-set that sounds identical to Minecraft's own: procedurally-generated customisable worlds, ridable creatures and a day/night cycle. It is a framework for a game, a blueprint for a future experience. It doesn't require you to build shelter, gather resources or really do much of anything at all. Lego Worlds - a new take on the Minecraft formula from the largest toy company in the world - does not have a tutorial yet. Everyone remembers their first night in Minecraft: the race to build shelter, the hurried scramble for resources, the need to quickly deploy skills learned during the game's brief tutorial.
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